Laying The Foundations For Young Thinkers
Creativity and happiness are not always the first things students comment on when speaking about learning. However, Marcelo Staricoff believes this is inevitable when students are taught how to use creative learning models.
Method, Madness and Meaning Shakespeare and Play
“Though this be madness, yet there is method in ‘t.” So reads the line from Shakespeare’s tragic Hamlet, and as Luke Hollowell-Williams from the Primary Shakespeare Company shows, dramatic methods can help unpack the ‘madness’ and create brilliant young learners.
Decoding Maths Subject Content for KS3
In our ongoing series discussing the new national curriculum, our maths expert, Barbara Miller highlights some of the changes to the Key Stage 3 maths curriculum for the strands of Number, Algebra and Ratio, Proportion and Rates of change.
Opening Doorways to STEAM Learning
Traditional approaches to science, technology, engineering and maths seem to be missing the crucial element of arts and imagination. Becky Sage shows how some new technology is bringing interdisciplinary and creative thinking to the science classroom.
Students who can overcome challenges and approach their learning with resilience, persistence, perseverance, grit and self-regulation are better equipped to achieve success in school and beyond. Bill Lucas and Ellen Spencer explain their overarching concept of ‘Tenacity’ and show how it can be learned at all stages.
Gaming it up
Challenge your students to develop their design skills and stimulate their inner strategist with these online resources and apps for the classroom.
Creative Computing Encouraging Artistry and the Freedom to Fail
BAFTA Young Game Designer Mentor Award winner Dave Chilver shares his principles for how to keep creativity at the core of computer science classes. He highlights how leaving room for mistakes and ‘failure’ helps students access their creative impulses.
Diversifying Game Design and Inspiring the Next Generation
BAFTA’s gaming initiative is allowing young people to immerse themselves in the creative process of game design and development and supports the passion and dedication of teachers and students. Tim Hunter, Director of Learning and New Talent, discusses some of the highlights of the programme.
Innovating with Minecraft
Games and learning scholar Seann Dikkers sits down with teachers who use Minecraft in their classroom to learn about how innovative teachers think and design.
Making Meaning in Early Years Art
Early years’ psychologists suggest that children’s self-directed art activities are ‘wasted time’, but Sue Lyle shows how seeing young children as intellectually capable and taking their artistic expression seriously can have a profound impact on their learning experience.