T-level qualifications being legally challenged by exam boards

Legal action has been launched against the Department for Education over the introduction of the government’s flagship technical qualification, by the body which represents exam boards.
 
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Health education upgrade to boost students’ mental health

Health education is to be made compulsory in all schools in England under new government plans following growing concerns about mental health problems among young people.
 

Intelligent but disadvantaged students are still not achieving top GCSE grades

Almost half of clever but disadvantaged students fail to secure the top GCSE grades, according to a new study from social mobility charity, The Sutton Trust.
 

Physical coordination linked to academic success

Children who struggle to catch a ball are less likely to perform well in reading, writing and maths exams, a study has found. This new research raises the possibility that schools should provide extra support to children who lack hand-eye coordination.

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Leading Learning in a World of ‘Whitewater’

Jane Reed believes we are living in unprecedented turbulent times and doubts whether we are equipping current and forthcoming generations of children to meet the big challenges sufficiently. She describes a project which sought to restore the primary focus on learning, provides a set of core practices, and explores the professional development implications.
 

The Ten Commandments of creative leadership

After a brief encounter with a Harvard Business School book, Jude Brigley put on a (metaphorical) beard and flowing robes and wrote her own commandments of good leadership.
 

For the love of learning: Lessons from an international school in Hong Kong

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Creative Computing Encouraging Artistry and the Freedom to Fail

BAFTA Young Game Designer Mentor Award winner Dave Chilver shares his principles for how to keep creativity at the core of computer science classes. He highlights how leaving room for mistakes and ‘failure’ helps students access their creative impulses.
 

Diversifying Game Design and Inspiring the Next Generation

BAFTA’s gaming initiative is allowing young people to immerse themselves in the creative process of game design and development and supports the passion and dedication of teachers and students. Tim Hunter, Director of Learning and New Talent, discusses some of the highlights of the programme.
 

Gaming it up

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Innovating with Minecraft

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