Digital Learning

What makes a good Gamification App?

E-learning on mobile devices can be most effectively delivered in two ways, either as an ‘app’ or in web page format such as HTML5. Many e-learning providers are insisting that HTML5 development tools have ushered in a new era of mobile training. But David Marshall, CEO of Marshall ACM, doesn’t buy it. His view is that e-learning requires fluid, sometimes complex interactions or animations and HTML5 simply isn’t ready or capable of delivering that to users right now.

Create an account to read this article

£5.83+ VAT

One-off purchase

  • Purchase and Download today

Register for free

No Credit Card required

  • Register for free
  • Access to 3 free articles
  • Free TeachingTimes Report every month