Digital Learning

What makes a good Gamification App?

E-learning on mobile devices can be most effectively delivered in two ways, either as an ‘app’ or in web page format such as HTML5. Many e-learning providers are insisting that HTML5 development tools have ushered in a new era of mobile training. But David Marshall, CEO of Marshall ACM, doesn’t buy it. His view is that e-learning requires fluid, sometimes complex interactions or animations and HTML5 simply isn’t ready or capable of delivering that to users right now.
paragraphs 0

<--- The article continues for users subscribed and signed in. --->

Enjoy unlimited digital access to Teaching Times.
Subscribe for £7 per month to read this and any other article
  • Single user
  • Access to all topics
  • Access to all knowledge banks
  • Access to all articles and blogs
Subscribe for the year for £70 and get 2 months free
  • Single user
  • Access to all topics
  • Access to all knowledge banks
  • Access to all articles and blogs