Digital Learning

Digital Doorways Unlocking Scientific Potential

Becky Sage shows how new technology is bringing interdisciplinary and creative thinking to the science classroom, opening up new opportunities for students to use their imaginations and make connections. e-Learning Update issue 63/64
Students learning science from interactive software on a laptop 2

STEAM learning is a phrase that we hear a lot, and over the last year I have heard it referred to in many different contexts. While the broad definition stays the same, the meaning seems to get confused. Based on the panels, discussions, research and interactions I have had with teachers and education professionals, I think that STEAM means an interdisciplinary approach to learning, which gives a more holistic, skills-based learning opportunity than when the subjects are taught in isolation. To me it seems that STEAM is essentially STEM with 21st-century skills thrown in.

Create an account to read this article

£5.83+ VAT

One-off purchase

  • Purchase and Download today

Register for free

No Credit Card required

  • Register for free
  • Access to 3 free articles
  • Free TeachingTimes Report every month