Video games hook students in, provide challenges and keep them engaged for hours. Former teacher Paul Carter, now head of learning content at Mangahigh, offers advice on how teachers can learn from the psychology of games to develop student perseverance in class
It was a challenge to keep pupils on task week after week during lockdown. Sal McKeown got some hints and tips from Simon Howe and David Kavanagh at Ashton on Mersey School
Rachel Dunsmore started out as an engineer but retrained as a maths teacher after having four children. Now she has created Arc Maths, a new maths app that stands out from the crowd.
AI is already having a big impact on education and many are predicting the various ways in which the robots will take over the world. Professor Rose Luckin looks at the current state of play and suggests a new model of intelligence for educators that focuses on the importance of being human.
Creating Digital Materials can be time consuming and overwhelming, but it doesn’t need to be. Digital learning specialist Daniel Scott offers guidance on using H5P to easily create interactive activities while on a budget.
Marking, grading, offering feedback and assessment are commonly cited as the bane of teachers’ lives. Yet, they are necessary evils, so the key is to find intelligent ways to make it more efficient and effective. This issue’s Top Apps feature focuses on assessment—apps that offer real-time communication between teacher and class, digital and automated grading and marking tools and fun and engaging formative approaches. There is still no perfect method, but these apps are making a big difference in addressing the workload burden and increasing engagement.
Learning Platforms have evolved significantly in recent years. Our editors share
some of the interesting players who are making a difference in the classroom.
e-Learning Update issue 63/64
Assessment is being forced to change by the government’s ‘Assessing Pupil’s Progress (APP)’ strategy. Dr Sue Horner discusses how ICT can make skill-building fun.