creative teaching and learning

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Innovating with Minecraft

Games and learning scholar Seann Dikkers sits down with teachers who use Minecraft in their classroom to learn about how innovative teachers think and design.
 
 

Creative Computing Encouraging Artistry and the Freedom to Fail

BAFTA Young Game Designer Mentor Award winner Dave Chilver shares his principles for how to keep creativity at the core of computer science classes. He highlights how leaving room for mistakes and ‘failure’ helps students access their creative impulses.
 
 

Gaming it up

Challenge your students to develop their design skills and stimulate their inner strategist with these online resources and apps for the classroom.
 

cross-curricular project plans

 

Project Plan: Exploring Africa

With its lush rainforests, dusty deserts and wide open savannah plains, Africa is undeniably one of the most beautiful and diverse places on the earth. But what can we learn from this kaleidoscope of cultures, climates and creatures? Find out in our latest cross-curricular project plan, courtesy of Jane Jones.
 

Project Plan: Science goes pop!

Using popular culture in the classroom can be a great way to hook children into topics they might not otherwise engage with. Crispin Andrews joins forces with the team at Creative Teaching and Learning to provide a series of cross-curricular activities related to recent films, video games and more – with a particular focus on science.
 

Project plan: The Victorians (Exploration and invention)

The reign of Queen Victoria was an era of great innovation and discovery, but also great poverty and misery. Jane Jones explores both extremes of life in Victorian Britain through a series of cross curricular classroom activities for use with students in KS2 and 3.
 

Project Plan: The Princes in the Tower - A historical investigation

Over 500 years ago, two young princes disappeared from the Tower of London, never to be seen again – what happened? Jane Jones reopens the case and reveals a tangled web of greed, murder and intrigue amid a brutal battle for the throne of England.
 

Project Plan: Mysteries of the Middle Ages

A time of knights, peasants, kings and castles, Jane Jones investigates life in the Middle Ages with a range of cross curricular activities focusing on Robin Hood, the Black Death, medieval monsters and more.
 

Project Plan: Tutankhamun and the Ancient Egyptians

Examining one of history’s greatest discoveries, Jane Jones explores the life and times of Tutankhamun - from the building of the pyramids to the Saharan food chain in a series of creative thinking skills activities for Key Stages 2-3.
 

From our latest issue

 

Method, Madness and Meaning Shakespeare and Play

“Though this be madness, yet there is method in ‘t.” So reads the line from Shakespeare’s tragic Hamlet, and as Luke Hollowell-Williams from the Primary Shakespeare Company shows, dramatic methods can help unpack the ‘madness’ and create brilliant young learners.
 

Making Meaning in Early Years Art

Early years’ psychologists suggest that children’s self-directed art activities are ‘wasted time’, but Sue Lyle shows how seeing young children as intellectually capable and taking their artistic expression seriously can have a profound impact on their learning experience.
 

Diversifying Game Design and Inspiring the Next Generation

BAFTA’s gaming initiative is allowing young people to immerse themselves in the creative process of game design and development and supports the passion and dedication of teachers and students. Tim Hunter, Director of Learning and New Talent, discusses some of the highlights of the programme.
 

Teaching Tenacity

Students who can overcome challenges and approach their learning with resilience, persistence, perseverance, grit and self-regulation are better equipped to achieve success in school and beyond. Bill Lucas and Ellen Spencer explain their overarching concept of ‘Tenacity’ and show how it can be learned at all stages.
 

Opening Doorways to STEAM Learning

Traditional approaches to science, technology, engineering and maths seem to be missing the crucial element of arts and imagination. Becky Sage shows how some new technology is bringing interdisciplinary and creative thinking to the science classroom.
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