In the last five years, competitive videogame play or ‘esports’ has quickly emerged as one of the fastest growing spectator and participatory sports for young people on a global scale. According to Forbes, 2018 global revenues are predicted to hit the one billion mark, a 38 per cent increase from 2017 (Perez, 2018). In North America, there are now more than 50 universities and colleges with varsity esports teams, many of which now offer scholarships for their top players. And this rise of interest in esports at the collegiate level is mirrored by the rise of interest at the high school level as well, with more than a dozen youth esports leagues emerging in the last three years in the United States alone.
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