The simple story is being revolutionized as video games, film, TV, audio and printed worlds merge to develop interactive formats that absorb children, encourage engagement and deep-learning. Intrigued? Confused? Then read on.
Video games are not the only realm benefiting from the latest technological advancements in special effects and graphics. These apps can transform your classroom and transport students to new educational realms.
In our ongoing series discussing the new national curriculum, our English expert, Wendy Morton discusses some of the aspects of the writing composition requirements for the Key Stage 1 & 2 English curriculum.
“Though this be madness, yet there is method in ‘t.” So reads the line from Shakespeare’s tragic Hamlet, and as Luke Hollowell-Williams from the Primary Shakespeare Company shows, dramatic methods can help unpack the ‘madness’ and create brilliant young learners.
Games and learning scholar Seann Dikkers sits down with teachers who use Minecraft in their classroom to learn about how innovative teachers think and design.
Putting students in the frame of mind to overcome the challenges that come with learning maths can go a long way in getting them to stick with it. Alexandra Fitzsimmons and Sarah Punshon explain their innovative approach to getting students primed for maths success.
Too many children are leaving primary schools unable to read well. Everyone can make an impact urges Sonia Blandford.
The techniques of storyboarding a film (breaking down stories into shots, sequences and visualisations) is a great way to support children’s creative writing, Nick Handel demonstrates.
Sue Lyle delves into an innovative teaching practice in which pupils develop their own creative story over the course of a school year. The year-long storytelling curriculum is easy to plan and can be taught in a way that meets learning objectives from the Early Years curriculum.