It’s easy to lament that there are often fundamental problems in Independent Study projects undertaken by students, but the specific difficulties are not always identified. Dr Andrew Shenton digs deeper into the Extended Project Qualification work of Sixth Formers and shows where the information literacy gaps arise.
BAFTA Young Game Designer Mentor Award winner Dave Chilver shares his principles for how to keep creativity at the core of computer science classes. He highlights how leaving room for mistakes and ‘failure’ helps students access their creative impulses.
BAFTA’s gaming initiative is allowing young people to immerse themselves in the creative process of game design and development and supports the passion and dedication of teachers and students. Tim Hunter, Director of Learning and New Talent, discusses some of the highlights of the programme.
This report from the University of Roehampton looks at how many pupils achieved GCSE and A-level computing qualifications in 2017. It shows that the revolution in computing education in English schools is faltering - and that fewer children are getting the digital skills that employers and the government say are vital.
Social media is in constant use by Generation Z. Rachel Jones explains how to make it work for you, mitigate the threats and build a safe space for it in the classroom.
Could blogging be the answer to engaging even the most reluctant writers in your classroom? Myra Barr and Sarah Horrocks report on the surprising benefits of a more spontaneous, laid-back approach to writing.