Tech has the potential to bring incredible benefits to education, but it can also be daunting and overwhelming. Michael Kimber of Broadclyst School shows how his school is making the most of the options available and empowering teachers to embrace technology in all areas of their teaching.
Finding opportunities for interactions within the classroom is crucial for empowering students to take ownership of their learning and gain deeper conceptual understanding. Continuing on from their previous article in CTL (Cultivating a Culture of Thinking), teachers Jeff Watson and Roger Winn continue to share how the ‘Cultures of Thinking’ model is changing their Maths and Science classrooms.
Through a new initiative in California, students can pursue their love of competitive gaming while developing career skills and fulfilling curriculum requirements. Professor Constance Steinkuehler explains this new form of connected learning.
Traditional approaches to science, technology, engineering and maths seem to be missing the crucial element of arts and imagination. Becky Sage shows how some new technology is bringing interdisciplinary and creative thinking to the science classroom.
Games and learning scholar Seann Dikkers sits down with teachers who use Minecraft in their classroom to learn about how innovative teachers think and design.
This NFER report, funded by the Nuffield Foundation, focuses on the concept of the self-improving system and addresses the different forms and levels of accountability, collaboration, competition, system incentives and constraints within the parameters of autonomy. Fundamentally, it asks whether the English education system is self-improving and analyses those elements that facilitate or impede this intention.