Leadership

Computer Games, Schools, And Young People

Computer games should be treated like any other resource to support learning in the classroom, according to this report for educators on using games for learning by Futurelab. Based on a recent one-year research project involving interviews with teachers and children, it contains illustrative, practical examples of how to use games in the classroom setting. LB Issue 4.05 (41)

Create an account to read this article

£5.83+ VAT

One-off purchase

  • Purchase and Download today

Register for free

No Credit Card required

  • Register for free
  • Access to 3 free articles
  • Free TeachingTimes Report every month