The simple story is being revolutionized as video games, film, TV, audio and printed worlds merge to develop interactive formats that absorb children, encourage engagement and deep-learning. Intrigued? Confused? Then read on.
Through reading, students can be
transported through time and space, and the beauty of books is often in the imagination of the reader. Author James Hartley shows us how to use creative writing activities to encourage to students to imagine and invent new stories and worlds.
Done well, assessment can spark the deepest kind of learning. Yet narrow definitions of assessment persist in education. Mara Krechevsky and Tina Blythe explore how Project Zero is reimagining assessment and share examples of assessment practices that foster learning for both students and teachers.
The arts are often placed within a context of supporting other subjects and imbued with myths about how children’s artistry is developed. Ellen Winner outlines some research based approaches to thinking about arts education and assessment.
Harvard’s Project Zero has been at the forefront of education research for more than five decades. Director Daniel Wilson highlights some of its contributions and current lines of research.
Bringing Zombies, Harry Potter and Disney fairy tales into the classroom is a great way of sparking imagination and allowing children to find meaning in STEM activities. Edward Kang and Amy Schwartzbach-Kang share how their work is inspiring children to love learning about science and maths.
Teaching students to write by hand is about much more than developing fine motor skills. Dr Jane Medwell shows how handwriting helps students to tap into their creativity and develop self-expression.
Vocabulary, word recognition and reading fluency are important skills for reading, but they don’t cover the whole picture. Jeffrey Pflaum shares ideas for helping students understand the process of reading silently and visualising what they read.
Keep students entertained and engaged with these websites and online resources that connect learning to popular culture. From memes to movies we’ve got you covered.
“Though this be madness, yet there is method in ‘t.” So reads the line from Shakespeare’s tragic Hamlet, and as Luke Hollowell-Williams from the Primary Shakespeare Company shows, dramatic methods can help unpack the ‘madness’ and create brilliant young learners.
Traditional approaches to science, technology, engineering and maths seem to be missing the crucial element of arts and imagination. Becky Sage shows how some new technology is bringing interdisciplinary and creative thinking to the science classroom.
Games and learning scholar Seann Dikkers sits down with teachers who use Minecraft in their classroom to learn about how innovative teachers think and design.
Early years’ psychologists suggest that children’s self-directed art activities are ‘wasted time’, but Sue Lyle shows how seeing young children as intellectually capable and taking their artistic expression seriously can have a profound impact on their learning experience.
Northern Ireland primary teacher Paul Scowcroft explains how he uses films in his classroom to encourage critical thinking skills and win awards.
Putting students in the frame of mind to overcome the challenges that come with learning maths can go a long way in getting them to stick with it. Alexandra Fitzsimmons and Sarah Punshon explain their innovative approach to getting students primed for maths success.