The simple story is being revolutionized as video games, film, TV, audio and printed worlds merge to develop interactive formats that absorb children, encourage engagement and deep-learning. Intrigued? Confused? Then read on.
Game-based, self-directed learning is turning out to be a real inspiration for students who are behind in Maths. Christine Edge-Sayer shows how her school is using it to build a strong skills base for reluctant or challenged learners.
Being able to read, write and speak well underpins a child’s chances of success at school, at work and in life. But how do we begin to inspire children to pick up a book or a pen when it is often the last thing they want to do? Jim Sells from the National Literacy Trust shares some ideas and resources for connecting reading to sport for motivating students.
Teaching students to write by hand is about much more than developing fine motor skills. Dr Jane Medwell shows how handwriting helps students to tap into their creativity and develop self-expression.
Through a new initiative in California, students can pursue their love of competitive gaming while developing career skills and fulfilling curriculum requirements. Professor Constance Steinkuehler explains this new form of connected learning.
Mathematics can be anxiety-producing for many children and adults. Why are so many students resistant to maths learning? Deborah Peart offers strategies for a student-centred approach that helps students take ownership of their learning.
“Though this be madness, yet there is method in ‘t.” So reads the line from Shakespeare’s tragic Hamlet, and as Luke Hollowell-Williams from the Primary Shakespeare Company shows, dramatic methods can help unpack the ‘madness’ and create brilliant young learners.
Challenge your students to develop their design skills and stimulate their inner strategist with these online resources and apps for the classroom.
BAFTA Young Game Designer Mentor Award winner Dave Chilver shares his principles for how to keep creativity at the core of computer science classes. He highlights how leaving room for mistakes and ‘failure’ helps students access their creative impulses.
BAFTA’s gaming initiative is allowing young people to immerse themselves in the creative process of game design and development and supports the passion and dedication of teachers and students. Tim Hunter, Director of Learning and New Talent, discusses some of the highlights of the programme.
Games and learning scholar Seann Dikkers sits down with teachers who use Minecraft in their classroom to learn about how innovative teachers think and design.
Early years’ psychologists suggest that children’s self-directed art activities are ‘wasted time’, but Sue Lyle shows how seeing young children as intellectually capable and taking their artistic expression seriously can have a profound impact on their learning experience.
Connecting the enlivening capabilities of computers to the spirit of schools rejuvenate the RE curriculum. Professor Julian Stern gives some tips for bringing the digital age to the religious sphere.
e-Learning Update issue 63/64
Revitalise your Shakespeare teaching with these websites and online resources that help bring the Bard to life for students and teachers alike.
Although Shakespeare’s language can be difficult, his insights and words still have importance and relevance to today’s students. Through participation in dramatic productions of the Bard, Joanne Skapinker shows how students develop confidence that allows them to succeed in all areas.
The demanding discipline of Parkour can bring out creativity and discipline in all types of students. Barry He discusses how this exciting sport is rejuvenating PE programmes.
Ems Lord considers how you can enrich the maths experiences of the children in your classroom or early years setting, whatever curriculum or approach to maths you use. She discusses maths activities from NRICH – a collaboration between the faculties of maths and education at the University of Cambridge and part of the Millennium Mathematics Project.