Challenge your students to develop their design skills and stimulate their inner strategist with these online resources and apps for the classroom.
BAFTA Young Game Designer Mentor Award winner Dave Chilver shares his principles for how to keep creativity at the core of computer science classes. He highlights how leaving room for mistakes and ‘failure’ helps students access their creative impulses.
BAFTA’s gaming initiative is allowing young people to immerse themselves in the creative process of game design and development and supports the passion and dedication of teachers and students. Tim Hunter, Director of Learning and New Talent, discusses some of the highlights of the programme.
Games and learning scholar Seann Dikkers sits down with teachers who use Minecraft in their classroom to learn about how innovative teachers think and design.
Connecting the enlivening capabilities of computers to the spirit of schools rejuvenate the RE curriculum. Professor Julian Stern gives some tips for bringing the digital age to the religious sphere.
e-Learning Update issue 63/64
Schools are moving away from IT to computer science, which can be daunting for many teachers. Assistant Principal Daniel Sydes discusses the benefits of this move and how to handle its challenges.
Creating thoughtful, articulate and knowledgeable students is at the heart of a new initiative to balance out the more narrowly focused A Level curriculum. Head Teacher Roland Martin outlines his Free Minds programme.