Digitial Learning - Issue 2.4
How to Develop a Growth Mindset with Game-Based Learning
Video games hook students in, provide challenges and keep them engaged for hours. Former teacher Paul Carter, now head of learning content at Mangahigh, offers advice on how teachers can learn from the psychology of games to develop student perseverance in class
Cheap Thrills? There’s Nothing Clever About Piracy
You may think you are getting one over on the film industry, taking back a fraction of its box office millions, but nothing could be further from the truth says Sal McKeown.
Online Experiences Can Relieve Career Anxieties Of Coronavirus Generation
Hilary Leevers, CEO of Engineering UK, looks at how technology is helping young people to explore a greater range of career options as scientists, technicians and engineers
2020: The Year When Digital Learning Came Into Its Own
2020 - unforgettable but may herald a better, more equitable future for education
Can Music Make You Multilingual?
Language and music expert Susanna Zaraysky comments on new research from Deezer exploring the connection between music and learning languages
In Their Own Words – The Digital Lives of Schoolchildren
Too few children are following online safety advice taught in school or from their parents, especially as they got older.
The Rise Of Robotics And The Gig Economy Means Entrepreneurship Must Be On the Curriculum
Schools are falling ever further behind the curve in responding to he changing technological and economic environment. They must promote entrepreneurial skills to give pupils any chance, argues best-selling futurist, Roger James Hamilton
Consistency and continuity in and out of the classroom with Net Support
Al Kingsley, MD at NetSupport, reflects on the impact of class management technologies
Lockdown Lessons: Wales – over 9,500 Google Classrooms and over 8,800 Microsoft Class Teams
Bilingual resources and technology across a nation Sal McKeown finds out how Wales has dealt with the lockdown and the digital divide